Feb 27
By Matt Gander In UK Charts No Comments

History has a habit of repeating itself. Halo Wars 2 has entered the UK top 40 at #2, the same position the original arrived at back in 2009. It was Guerrilla’s Killzone 2 that kept it off the top spot; in two days’ time, Guerrilla’s anticipated Horizon Zero Dawn is released.


Sales of Halo Wars 2 spread across Xbox One and PC, with THQ Nordic stepping in to publish the physical PC release. It isn’t clear how sales were spilt between formats, but it does appear to have sold reasonably well on PC – it’s also #2 in the PC chart, beating the likes of Overwatch and Farming Simulator 2017.

It was Ubisoft’s For Honor that kept Halo Wars 2 at bay, making it two weeks on top. Sales were down 71% from launch though, Chart-Track informs.

We get the feeling that UK game sales were little sluggish last week, with many saving their pennies for this week’s triple whammy of Horizon, Zelda: Breath of the Wild and the Nintendo Switch itself.

GTA V held onto #3 while FIFA 17 remained at #4. Last week’s new arrival Sniper Elite 4 meanwhile dropped from #2 to #5. Battlefield 1 is at #6, Rocket League shifts to #7, Infinite Warfare fell one place to #8, RE7: Biohazard dropped a few positions to #9 and then at #10 it’s Forza Horizon 3.

There were no new entries other than Halo Wars 2 – Berserk and the Band of the Hawk didn’t even manage to break the PS4 top 20, let alone the all-formats top 40.

Feb 25
By Jake In Reviews No Comments

In 1999, MX Nitro would have been published by Midway. It’s that sort of game. A bit brash, a bit dumb, but plenty of fun with it. Think Hydro Thunder. But in futuristic 2017, it’s from Miniclip, purveyors of web and mobile games, and Saber Interactive, who have worked on everything from Halo to casino games. The modern world, eh?

It’s not particularly helpful to know that it’s based on a browser game, because MX Nitro is a much more complete package than that might suggest. It’s not wildly original, though: this is motocross, and it adopts an approach familiar from the likes of Trials Fusion – a roughly side-on view, and no need for steering, you just take care of shifting the balance of the bike.

It’s also a much better looking game than it’s origins might suggest. The actual style of presentation, however, comes from another altogether gnarlier time. The bosses – and actually the fact that there are bosses in a racing game at all – are the most jarring, with their trash talk every time you line up alongside them. It’s more quaint than annoying though.

MX Nitro

The career mode offers a surprising amount of variety. The majority of events are races of one form or another, but your competitors are largely irrelevant: there’s no interaction with them, and they perform so consistently that really it’s you against the course and the clock. It’s rare to complete a track to a decent standard and not hit the required result.

That isn’t a problem though, because the courses present a sufficiently interesting challenge. There’s a lot of focus on tricks even in races, since they yield nitro boost as well as points. The task boils down to learning the course, working out how much nitro you need at any given point, and how much risk you need to take in performing tricks to earn that nitro. On the best courses it’s a completely satisfying puzzle, revealing itself over repeated failed attempts.

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Feb 23
By Matt Gander In This Week's Games No Comments

Microsoft picked Creative Assembly, of Total War fame, to create RTS sequel Halo Wars 2. Masters of the genre, they’re the right men for the job. The result is one of the best examples on consoles, and that’s even with bearing in mind that scores have been mixed – RTS aren’t for everyone, especially with joypad controls. We’d argue that it was never going to receive glowing reviews across the board.

Most reviews have clocked in around 8/10 – alongside a few 9/10s from the likes of God is a Geek and EGM – but it has also seen a few 6s from such sites as GameSpot. Gaming Trend opted for a 6 likewise: “Its relatively flat story, short campaign, and strategically shallow mechanics hold it back from greatness, instead relegating it to being yet another example of why RTS games don’t mix well with consoles.”


Berserk and the Band of the Hawk and Warhammer 40,000: Deathwatch are the only other two retail releases out this week. Both are for PS4, although a digital version of Berserk is available for PS Vita.

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Feb 22
By Matt Gander In Features No Comments

The Nintendo Switch’s launch line-up has come under scrutiny. Not only does it show a lack of faith from publishers, but it’s also far from ideal for consumers – a tiny assortment of games on store shelves sends out a negative image to those thinking of buying a Switch on a whim.

While the line-up is smaller than what both the Wii and Wii U arrived with, the Switch still has more games available on ‘day one’ than many consoles before it. Today, we’re looking at six consoles from the ’90s that either favoured quality over quantity, or simply arrived with only a couple of games due to rushed launches.

As tempting as it may be, don’t read too heavily into this piece. The world of gaming has grown vastly in the past 20 years or so. It’s a far bigger industry with multi-million development budgets, a favouritism towards digital distribution and systems that are created with ease of development in mind. A far cry from the days when systems were tricky to develop for thanks to specialist hardware, or when platform holders were so secretive with new hardware that only first-party games were available at launch.

Mega Drive (Japan) – Two games


SEGA were arcade giants in the ‘80s and ‘90s and as such designed their consoles – from the Mega Drive to the Dreamcast – with ease of converting arcade hits in mind. The SEGA Saturn was the rare exception, falling short of being able to present perfect conversions of even Model 1 arcade games let alone Models 2 and 3. Of course, the system suffered because of this.


Anyway, we digress. The Mega Drive’s Japanese launch in 1988 saw just two titles – arcade conversions of Space Harrier II and Super Thunder Blade. Similar games, both of which featured sprite scrolling.

Space Harrier was the better of the two, and by a long shot – reviews of Super Thunder Blade weren’t kind. Some sources say Altered Beast was a Japanese launch game, but they’re mistaken – it arrived roughly six weeks later.

Eleven months passed between the Japanese and American Mega Drive launches, where it was then rebranded as the Genesis. You’d think almost a year would lead to a far superior line-up, but that’s pushing it somewhat. The system made its mark with the two Japanese launch titles, Last Battle, Thunder Force II, Tommy Lasorda Baseball, plus the pack-in Altered Beast.

The European launch in 1990 meanwhile added Alex Kidd in the Enchanted Castle, Columns and Golden Axe into the mix. Sales were sluggish, but a certain hedgehog soon changed that.

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Feb 20
By Matt Gander In New Nintendo Downloads No Comments

With the Nintendo Switch just weeks away, we expected this Thursday’s eShop line-up to be somewhat lacking. Fortunately, this isn’t the case – the Wii U alone receives a couple of intriguing indies, plus a VC release of the legendary Harvest Moon 64.


A late release for the system, Harvest Moon eluded European N64s. With Stardew Valley skipping the Wii U and heading to Switch instead, this is a good option for those up for some light-hearted toil and graft. The £8.99 asking price seems reasonable, too.

Those aforementioned indies are forma.8 and Vaccine. Both are also due on the likes of PS4 and Xbox One before the week is out, incidentally. forma.8 (£13.49) is a passion project that’s been in development since 2013, taking the form of an abstract 2D adventure with shooting elements. A compelling story wraps the package up.

Vaccine (£8.99) meanwhile is inspired by the PSone Resident Evil games, right down to featuring a 32-bit visual style. This also means fixed cameras and ‘tank controls’, for better or worse.

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Feb 20
By Matt Gander In UK Charts No Comments

Despite a lack of reviews in the run up to release, For Honor has bagged Ubisoft their first UK no. 1 since Tom Clancy’s The Division.

It’s also the biggest new IP to head straight to no. 1 since No Man’s Sky. Chart Track informs sales were split 57% on PS4 and 43% on Xbox One.

Sniper Elite 4 had a good first week as well, arriving at #2 in the UK top 40. Like For Honor, it was also partly responsible for dethroning GTA V.

The evergreen crime caper falls to #3 this week, even though sales were up 7%. For those not aware, GTA V recently celebrated its 12th week at the top of the chart.

FIFA 17 held onto #4 while Battlefield 1 rose to #5. Then at #6 it’s RE7: Biohazard, down from #3.

Call of Duty: Infinite Warfare dropped to #7, Rocket League is at #8, Forza Horizon 3 shifted to #9 while Watch_Dogs 2 sits at #10 for another week.

Nioh – last week’s only new arrival – dropped to #12. This could be due to stock shortages.

Dragon Ball Fusions entered at #36 meanwhile, also claiming a somewhat more impressive #4 in the 3DS chart.

Feb 20
By Matt Gander In Blog No Comments

The internet woke this morning to a wealth of Horizon Zero Dawn reviews – the embargo has lifted well ahead of the 1st March release date. Early embargo dates are usually a sign of a publisher’s faith that their new releases will gain glowing reviews, which is something that rings true here.

So far Guerilla’s open-world sci-fi opus has gained top marks from Giant Bomb, The Telegraph and PlayStation Lifestyle, along with impressively high scores from the likes of Polygon, God is a Geek and Jim Sterling.

Consensus has it that it does have a few faults, with voice acting and AI coming under scrutiny the most, but these issues are minor and easily excused. That said, US Gamer – amongst a few others – weren’t swallowed in by the fancy visuals and found the experience to be less of a revolution, and just another repetitive open-world game.

There’s also Eurogamer’s scoreless review to consider. “Horizon: Zero Dawn is a work of considerable finesse and technical bravado, but it falls into the trap of past Guerrilla games in being all too forgettable” was their verdict. It didn’t even gain a ‘recommended’ tag, which has so far lead to a 150+ comment ruckus.

Here are other choice cuts from critics:

5/5 – Giant Bomb: “Horizon: Zero Dawn is familiar but also really refreshing. It’s not a short game (I spent around 30 hours with it), but the storytelling still feels concise and efficient”

5/5 – The Telegraph: Aside from the occasional bit of weak voice acting and some bad lip sinc, there’s not a lot to complain about with Horizon.

10/10 – PlayStation Lifestyle: “This is a glorious game, the result of a team of masterful artisans who not only had a story that they wished to tell, but a world that was living inside of them which they wanted to share with us all”

9.5 – Polygon: “Horizon Zero Dawn thrums with the energy of a creative team finally allowed to explore something new. It builds on elements of open-world and loot-and-craft gameplay that we’ve seen before, but it does so within a context, a setting and a style that feel fresh”

9.5 – The Jimqusition: “Horizon: Zero Dawn is just brilliant. I speak as a critic who has played more “open sandbox” games than any one human should and has grown so very weary of them. I should have gotten sick of this thing in an hour, but I’ve been glued to it for days and days and I don’t want it to end”

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Feb 16
By Matt Gander In Reviews No Comments

British daytime quiz show Chain Letters never received a video game adaptation before its cancellation in 1997. Things may have been different had the word-based quiz hit our TV screens during Nintendo’s casual market boom ten years ago. Clearly the concept of changing and rearranging four letter words to make new ones was well ahead of its time.

Typoman: Revised – which has found its way onto Xbox One after launching on PC and Wii U last year – is probably the closest we’re ever going to get to a modern day Chain Letters tie-in. It’s a 2D platformer similar to Limbo and the recent Toby: The Secret Mine, favouring silhouettes, non-confrontational combat, and sinister shadowy beings. Set in a hellish world where objects and obstacles are formed from various, alterable, words, our hero – constructed from the word ‘HERO’ – is out to retrieve a lost limb, taken by an evil entity. Or to be more concise, it’s a platformer with word game elements.


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