Mar 23
By Matt Gander In Reviews 1 Comment

WayForward has developed many mediocre games over the years, yet they remain one of our favourite studios. It’s their quick turnaround TV/movie tie-ins that prevent the company from having a glowing track record, and this is something entirely forgivable – all work on licensed tat helps to fund their own IPs. If it wasn’t for publishers giving them licensed games to produce, chances are they wouldn’t be able to carry on releasing the likes of Mighty Switch Force, Shantae and other self-published games.

The first Shantae wasn’t self-published however – Capcom released the Game Boy Color original late in the system’s life, leading it to become one of the hardest GBC games to track down. Since then Shantae games have appeared on half-a-dozen formats, with this – the third in the series – being the first to land on Xbox. Although the story references events past, entailing Shantae teaming up with a former nemesis to disrupt the plans of an undead pirate, newcomers shouldn’t feel too out of the loop.

We’re in deep ‘Metroidvania’ territory here, with Castlevania providing the bulk of inspiration rather than Metroid. This is partly down to Shantae using her purple ponytail as a whip, gaining upgrades along the way to make it faster and more powerful. And what’s used to upgrade her hair? Shampoo, of course.

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Structurally it has more in common with Zelda than either Metroid or Castlevania. Shantae and her ex-rival Risky head to five different islands, solving puzzles, helping the hapless locals and navigating labyrinths to defeat the bosses within. The labyrinths are very Zelda-like in-design, viewed from a side-on perspective a la Zelda II, complete with all the usual tropes – locked doors, chests containing maps and keys and a boss that has to be defeated using a skill acquired en route.

Although the labyrinths rarely live up to that namesake, being relatively small in size, there are a couple of instances where using the map is vital to progress. The difficulty level notably rises after the third island, putting the focus on pixel-perfect jumping rather than puzzle solving. Acute reflexes and a good sense of timing come in very handy indeed towards the end of the adventure.

Boss difficulty meanwhile is the right side of challenging throughout, dependant on memorising attack patterns. Replay value is linked to boss battles, in fact – there are achievements for beating each without taking a single hit.

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Acute reflexes and a good sense of timing come in very handy

Accessing a labyrinth isn’t as straightforward as simply walking through the oversized entrance. Usually an item of some sort is required, and it isn’t always obvious which. Most islands have to be revisited at least once, using new skills to access a previously unreachable area to gain an item of importance.

Gaining access to one labyrinth in particular had us flummoxed for a good half-an-hour or so due to lack of even a cryptic clue. Coupled with the omission of an auto-save feature, Shantae and the Pirate’s Curse does comes across as being a little too ‘old skool’ for its own good at times. We can’t stress enough how important it is to re-visit save points at every chance. We foolishly went from one island to the next without saving, forcing us to endure the previous boss again after we snuffed it.

If in doubt, head back to Scuttle Town. This opening location acts as a central hub, complete with an item shop and a small outdoor area in which it’s possible to grind for gems. The blacksmith can also be found in town – bring her four squid hearts, and she’ll extend Shantae’s health bar. It’s a good idea to visit the item shop regularly too as it’s the only place health potions can be found. They’re cheap and a dozen can be carried at once. An ample supply can make a huge difference in the overall difficulty, making bosses far easier to defeat and providing plenty of chances to perfect those aforementioned tricky platforming sections. We’d even go as far as saying that these potions allow the game to be enjoyed by all and sundry.

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Those weaned on the likes of Symphony of the Night and Super Metroid will doubtlessly find solace in beating the bosses without resorting to potions and power-boosting consumables, safe in the knowledge that there always there should they be required.

By now it should be clear that Shantae and the Pirate’s Curse is a well-conceived amalgam of Metroid, Castlevania and more. To elaborate: there are shades of Super Mario World and WayForward’s own DuckTales Remastered present too. Never does it feel like a mere rip-off of those games however – with a likeable lead, inventive boss battles, impeccable pixel art and some pleasingly daft dialogue (pop culture references ahoy!) it has enough unique ideas and twists to stand proudly on its own feet.

8


Published Wednesday 23rd March 2016 by Games Asylum


About the Author
Matt Gander

Matt Gander

Matt is Games Asylum's most prolific writer, having produced a non-stop stream of articles for the site since 2001. A retro collector and bargain hunter, his knowledge has been found in the pages of tree-based publication Retro Gamer.

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