Aug 20
By Matt Gander In Blog No Comments

Reviewing BigBen’s multi-format racer Motorcycle Club would make us appear even tardier than usual (it was released in March) and having spent just a couple of hours with it, it can hardly be considered for one of our ‘Most Played’ features. Yet, I feel inclined to write something about it as it’s the most schizophrenic piece of software I’ve encountered in quite some time.

2D Boxshot Wizard v1.1

If you’re as old as we are, you’ll no doubt remember the cassette format era – a time where a game’s box art would often have little in common with the game itself. Motorcycle Club is packaged in a similarly misleading way – the front cover features a dark and moody colour scheme, mostly comprised of red and brown tones. Attention is drawn to biker on a ‘fatboy’ Harley Davidson style motorbike. So we’re in for a gritty racer featuring Hell’s Angels style motorbike clubs, right? The main menu screen would certainly suggest so – it’s based around a rickety American tavern with bare brick walls and grubby wooden interior. There’s even a tattooed, bandana wearing, biker propped up against the bar.

After picking a race to partake you’re then presented with an extremely bright and colourful racer, in which electric pink and bright blue hues frequently occupy the screen. Indeed, it’s not a dissimilar colour scheme to what’s used on these hallowed pages. The sun beats down on the tarmac while glowing sparks fly across the screen every time racers collide. We can only assume that BigBen took one look at Milestone’s Ride – another two-wheeled racer released around the same time – and thought that they’d better distance themselves from it. Either that or there was a serious conflict within the art team in regards to direction.

It’s a very arcade-like experience, there’s no debating that. Handling is far from realistic, which in turn makes for a very forgiving experience – collide into an obstacle and in most instances you’ll simply bounce straight back off it. When routinely presented with such ludicrous sights, it’s very hard to take the game seriously.

MCC1

Even a wild stab at inducing a hint of originality has backfired. Rather than sticking with a single motorbike, a total of three – a roadster, custom and superbike – must be chosen before each race. They can then be swapped between via the shoulder buttons, with each track featuring several sections suited to particular model. The roadster is ideal for traversing rough and broken tarmac while the superbike can whizz down straights like no other bike can. The custom bike meanwhile is intended for bendy paths and winding roads; accidentally use a superbike for such and it’ll end up ricocheting from one side of the road to the other. The ability to instantly swap bikes makes an unrealistic game even more so – there’s no short cut-scene or nifty transformation animation. They simply change in the blink of an eye, in an almost comical fashion. This isn’t a game with a handful of easily fixable faults under the hood – it’s a total mishmash of ideas, none of which really work.

At the time of typing Motorcycle Club can be found for a mere £5 in GAME, even on PlayStation 4. Unless you desperately want to add a few easy bronze trophies to your collection, we dare say it isn’t even worth that. If this was an arcade game you’d probably put a quid or two in before walking off mildly discontented.



Published Thursday 20th August 2015 by Games Asylum


About the Author
Matt Gander

Matt Gander

Matt is Games Asylum's most prolific writer, having produced a non-stop stream of articles for the site since 2001. A retro collector and bargain hunter, his knowledge has been found in the pages of tree-based publication Retro Gamer.

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