Dec 05
By Richard In Reviews No Comments

In a week were indie games showed how far into the mainstream they have come – thanks to a showing of Indie Game: The Movie on Channel 4 – it’s interesting to find myself reviewing a game that’s destined to be hidden away on Microsoft’s Xbox indie section for the rest of eternity.

Indeed, indie games on Xbox Live have regrettably failed to break through in the same way that they have on PC.


Another issue that indie games face on Xbox is price. During ‘Cyber Monday’ Namco’s Dark Souls was discounted to a frankly absurd £3.74. When bargains on blockbuster games like this come up, it starts to make Cubicity’s reasonable £1.99 price point look unreasonable.

Suffice to say, the games added to Xbox Live’s indie section have become ghettoised. Cubicity is the latest title to try and break out of this ghetto.

What we have here is Cubicity physics-based puzzle game based on moving boxes. You do this while suspended from a rope, picking up the boxes using a magnet that attracts them and dropping them off in a goal area, with various platforms and objects blocking your way. Unfortunately the controls are often a little too fiddly, making the game often more frustrating then fun.


As you progress through the levels things become more interesting, though. In each new world you are given a new gun, which changes the gameplay significantly and keeps things fresh.

It’s a shame, however, that too many of the puzzles aren’t clever enough to give you the buzz that great puzzle games like Portal (clearly an influence on Cubicity) do.

To break out of Microsoft’s ghetto, indie games have to be different, interesting or spectacular. Unfortunately, Cubicity is simply a pleasant way to spend a couple of hours and that isn’t quite enough.

Published Thursday 5th December 2013 by Games Asylum

About the Author


Richard is one of those human males they have nowadays. He has never completed Teenage Mutant Ninja Turtles on the NES and this fact haunts him to this day.

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