Sep 27
By Jake In Mobile Games 1 Comment

Rayman Jungle Run

Note to all: this is how to transfer a game to mobiles.

Okay, so it’s not a conversion of Rayman Origins per se – but that’s the point. The wonderful UbiArt framework has been retained, but the controls stripped down to accommodate the touch screen. Which leaves a sticky condensed residue of the essence of Origins, ideal for smartphone consumption.

Rayman Jungle Run

Running is automatic, with taps to jump, fly and punch – those abilities, and wall running, being introduced gradually. But in a very smart design decision, there’s no particular rush: where levels allow, you’re free to double back on yourself, meaning it’s not always a frantic run to the finish line. The opportunity for a bit of exploration is a very welcome change of pace.

Thankfully, none of the weighty, flappy feel has been lost. At its best – particularly in later, more complicated levels – Jungle Run matches the expertly crafted rhythmic level design of Origins, the environment and placement of Lums perfectly calibrated to Rayman’s movements. Collecting all 100 Lums on a stage is rarely easy, but worthwhile to unlock tougher bonus levels.

Rayman Jungle Run

There are more fiddly moments, usually involving flying, but nothing too irksome. And yes, it’s a bit expensive, and a bit short – but only relatively speaking.

It’s comfortably worth the asking price. I’d bloody love some updates with extra levels though, Ubisoft – HINT HINT.

Version: iPhone
iTunes App Store: £1.99

Published Thursday 27th September 2012 by Games Asylum

About the Author


Jake has been here since the beginning, with hundreds of reviews and countless other guff to his name. These days, not so consistent.

  • Matt

    Everybody loves Rayman!

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