Jul 05
By Matt Gander In Reviews 8 Comments

Well, you certainly can’t say that Child of Eden has a clichéd plot. Lumi, the ever first human child to be born on a space station, is being digitally reconstructed by a future generation in an attempt to view her memories. But she’s under attack by a virus, which must be destroyed to allow access to said memories. As you make your way through the jumbled mess of her mind you get to witness the big bang, mankind’s evolution from single-cell organisms, the development of technology and more in an incredibly abstract fashion. People would probably pay good money to walk around a gallery filled with screenshots taken from this game, given the artistic flare and direction.

To say that this rather tuneful on-rails shooter is ‘just like Rez’ would be a very lazy notion. Not just because not everybody reading this will have played Sega’s trippy shooter, but because the differences between the two are vast. Rez was viewed from the third person, featuring a character drawn in vector graphics at the bottom of the screen, whereas this is first person with just a plainly drawn targeting reticle under your control.

This time round creator Tetsuya Mizuguchi has thought to include two different weapons as well, in addition to a ‘smart bomb’. The lock-on laser is essential for building score multipliers and can be locked on to ten enemies at a time, while the purple fire-tracer laser takes down projectiles instantaneously and destroys purple-hued enemies quickly. Every projectile is purple in colour, thus making them very easy to detect, while an extra ring also appears over your target reticle to warn of any incoming fire.

When playing with Kinect the right hand fires the lock-on laser while the left hand fires the tracker. It’s just as playable with a joypad as it is with Kinect, so don’t worry if you haven’t shelled out for Microsoft’s delightful device yet. It is though slightly easier to get the achievements with Kinect as the target scores for each level are slightly lower. That’s thoughtful of the developers, that is.

In terms of content and structure it’s very similar to a light-gun game – there are five levels each taking around 10-12 minutes to finish and offering a hell of a lot of replay value. The first three levels unlock quite quickly but then you have to replay them several times to have enough points unlock the final two. Attack patterns need to be memorised in order to achieve an elusive 100 percent ‘purified’ rating, and boy does it feel like a huge accomplishment when you do so. Every time you finish a level there’s a chance to pick a new item for Yumi’s garden too, giving an incentive to play previously completed levels.

The third level, titled Passion, has to be the graphical highlight. It charts the history of technology starting off with what appears to be the industrial revolution, featuring a world made of cogs and gears, before progressing to a vast cityscape with countless skyscrapers.

The last level is the only real disappointment – it’s a slow and tedious boss rush level, ending with a battle that requires some incredibly accurate shooting skills. After being treated to such imaginative sights and sounds, to end on a low note like this is a bit of a shame. Fortunately the surprise inclusion an unlockable challenge mode with an arcade-like vibe goes some way to compensating for this.

Although undeniably a treat for both the ears and eyes, this isn’t a game for all and sundry. Fans of Sega’s Rez will no doubt be in their element – this being the unofficial sequel and all – but the fact you have to replay the same linear five levels over and over again to get your money’s worth may seem alien to some.

It’s not hard to imagine some gamers feeling a bit miffed by the omission of checkpoints either – if you’re killed by an end-of-level boss you’re thrown back to the menu screen and have to start from scratch.

Those that can live with Child of Eden’s way of doing things though will find it to be the most memorable gaming experience in a very long time.



Published Tuesday 5th July 2011 by Games Asylum


About the Author
Matt Gander

Matt Gander

Matt is Games Asylum's most prolific writer, having produced a non-stop stream of articles for the site since 2001. A retro collector and bargain hunter, his knowledge has been found in the pages of tree-based publication Retro Gamer.

  • GigerPunk

    Is it THAT different to Rez in it’s 1st person/3rd person view?
    Wasn’t 1st person view an unlockable in Rez anyway?
    (and doesn’t make a great deal of difference to the gameplay anyway, really)

  • Matt

    I was taking into account that there’s double the amount of weapons now too – Rez had one; this has two.

  • James

    I’m really glad the Kinect mode has had a lot of thought into it, especially with the separate leaderboards and stuff. Brilliant!

  • GigerPunk

    If there’s a separate leaderboard for Kinect mode with lower targets, is this an admission from the creators that kinect is cack as a controller and it would be too easy to beat these targets with a ‘proper’ controller?
    Certainly seems that way to me. So much for “Better with kinect”

    Ah well, I finally have it on it’s way from Tesco, courtesy of this handy tesco discount code for £27.11
    I have no Kinect. I don’t expect this to change any time soon.

    They’re also offering £10 off if you buy MS or PSN points
    (You can also combine both codes)

  • Matt

    Wondering if this one will hold it’s value or not. Kinect Sports is almost full price still.

  • GameNinjaX

    I can’t wait to play this game it is 2nd on my Gamefly que! Check out my video game blog at http://gameninjax.blogspot.com/

  • Keith_Lowry

    Looks like a buy from me then, now it’s cheap on pre-order on PS3. I have move already, so I might actually get to use it now (it was kack for Killzone 3).

  • Matt

    Free t-shirt if you pre-order from Play too. I’m tempted to pre-order it just to get the shirt…

© 2001-2017 Games Asylum