Jun 18
By Matt Gander In Blog 4 Comments

After months of delays, you can finally call (read: buy) Ghosbusters. That’s as long as you own a PlayStation 2 or PlayStation 3 as the Wii, DS and Xbox 360 versions aren’t officially out until autumn. I used the word officially there because the Xbox 360 and DS versions are both region free. GameHubs are doing it on Xbox 360 for a nice £31.99. Reviews have been positive (mostly 7s and 8s) but they do point out that it’s a bit rough in places. Still, when you get to weld a proton pack and fight the Staypuft Marshmallow Man who care about a few glitches and design faults?

Sony isn’t letting the PlayStation 2 slip away just yet either. As well as Ghostbusters – which is different to the PlayStation 3 version, being more cartoony – WipEout Pulse and Secret Agent Clank are out. They’re both conversions of PSP games and under twenty quid a pop. I wish they had converted God of War: Chains of Olympus instead of Secret Agent Clank.

On Wii there’s two from Sega – Virtua Tennis 2009 (available with or without MotionPlus) and the quirky, not to mention budget priced, Let’s Tap. MySims Racing isn’t meant to be too bad, and could do alright in the charts next week.

The only game out for Xbox 360 this week may (or may not) be Hail to the Chimp which has been stuck in limbo for a good year. It actually started out as a game for the original Xbox, which shows how troubled its life has been. US reviews weren’t too shabby though.

Next week: Another Code: R, Fight Night Round 4, Guitar Hero On Tour: Modern Hits, Guitar Hero: Greatest Hits, Transformers 2, Overlord 2 and Ice Age 3: Dawn of the Dinosaurs.



Published Thursday 18th June 2009 by Games Asylum


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About the Author
Matt Gander

Matt Gander

Matt is Games Asylum's most prolific writer, having produced a non-stop stream of articles for the site since 2001. A retro collector and bargain hunter, his knowledge has been found in the pages of tree-based publication Retro Gamer.

  • Narcogen

    Hail to the Chimp has been out for months and did not start out as an Xbox title, at least as far as I know. I think you’re confusing it with Wideload’s Stubbs the Zombie, which was built on the Halo 1 engine and was released for the Xbox, but was one of the last new games to be developed for it. HttC was built on the Unreal engine and came out earlier this year. I don’t remember reading that it was ever targeted for the original Xbox; got a link that refers to that?

  • Narcogen

    Oops– my apologies. I hadn’t seen anything that indicated the UK origin of the site until after I posted. It appears HttC is indeed only coming out in the UK this week– I have no idea why such a long delay. Localisation, perhaps?

  • Matt

    I read it on the Assembler forums – a guy brought a debug Xbox and it was on the HDD, and “mostly finished” too.

    He posted some photos: http://www.assemblergames.com/forums/showthread.php?t=21744

    I think it has had a change of publisher in the UK, from GameCock to South Peak. The same happened to Dementium on the DS which took over a year to be released over here.

  • spanx

    Heh. Duke Nukem 4ever was “mostly finished” for about fifteen years, wasn’t it?

    The guy has a playable prototype. The fact that it ran on xbox 1 doesn’t say anything about the target platform for the retail — note the date, which is after the 360 was already out.

    Prototypes take months to build; games take years.

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