Euro 2008 Review
posted by Matt on Wednesday 23rd July 2008

WALL-E’s opening level shows promise, with the trash-compacting robot whizzing around an abandoned futuristic version of Earth solving puzzles with cubes made out of various scrap metals.

As soon as the second level recon robot EVE becomes playable. Her free-roaming flying levels are the best looking in the game - although that’s not saying much - but the levels that show the most inspiration are the ones where WALL-E and EVE work as a team. She’s armed with a laser and can carry Johnny Five - sorry, WALL-E - across gaps. Amazingly, she can also fly through solid walls and get snagged on scenery, forcing the game to crash. Ah, the joys of rushed out summer film licenses!

Glitches aside, the real problem is that after the first few levels, the same puzzles and objectives are repeated again and again. Time limits are overly-relaxed, and there’s way too much hand-holding - you’re even told how to defeat bosses before battle commences.

The game uses the Havoc physics engine, and towards the end a magnetic cube that can send metal objects flying appears, which hints at the shenanigans WALL-E could have got up to. But sadly it’s too late; three hours is all it takes to see the end credits.

There are extras to find - including Toy Story 2 toys hidden off the beaten track - and a multiplayer mode for four players, but you’d be much better off with one of the Ratchet & Clank games.

There are 2 comments

  1. Comment by Adam, Friday 25th July 2008 @ 17:24

    Ooh, I see what you did there ;)

  2. Pingback by Games Asylum - Gaming gibberish » What a bunch of WALL-Es, Friday 1st August 2008 @ 15:24

    […] THQ’s WALL-E tie-in. I wasn’t so interested in the quality of the game - Matt’s covered that - but rather how it relates to the […]

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