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Two games out this week have been referred to as rescuers of this year’s slumping game sales. Those two are of course Cartoon Network Punch Time Explosion XL (Max Payne 3) and Athletics Tournament: Summer Challenge (Diablo 3).
Diablo 3 – Amazon.com’s most pre-ordered game of all time – didn’t get off to a smooth launch with sever connection problems and various other errors in abundance during its Tuesday launch. Hopefully by the time you read this most of those problems will be sorted out. One gamer made the news on Tuesday night by claiming that he’d finished it already in just over 12 hours. Look out, ladies. Is it a game that has been worth the 12 year wait? The few reviews that have surfaced so far suggest so, including a 9.5 from GKick. We have to say that we quite like the sound of the character classes. Any game that lets you play as a Witchdoctor gets our thumbs up.
Reviews of Max Payne 3 have been a whole lot more forthcoming – all the major websites were given review copies in time for the game’s American launch on Tuesday. Scores haven’t been quite as glowing as some of Rockstar’s other games – the first review that we saw online was an 8/10 from the Official Xbox Magazine (US), followed by a 7 from both EDGE and Eurogamer. There has been a few 9/10s knocking around too though – IGN spoke very highly of it indeed. Most reviewers agreed that the story and production values are of the usual Rockstar standard but the checkpoint pacing is way off.
In a week that has been two of this year’s most anticipated games, it seems especially odd to say that Cartoon Network Punch Time Explosion XL is worth considering too. Reviews have been surprisingly good such a 7/10 from 360 Gamer magazine. With characters such as Captain Planet and Johnny Bravo we think it’s morally ok to be intrigued. It’s out on Wii, 3DS, PlayStation 3 and Xbox 360.
Then we have Athletics Tournament: Summer Challenge, which we very nearly confused with the upcoming Summer Stars when writing this round-up. Quite an easy thing to do in all fairness seeing they’re from the same developer and have similar box-art. German developer 49Games has been knocking these out for years and although they don’t get much press attention they’re usually pretty good, if a little laborious.
Next week: Tom Clancy’s Ghost Recon: Future Soldier (PS3, 360), Dragon’s Dogma (PS3, 360), Mario Tennis Open (3DS), DiRT: Showdown (PS3, 360), Doctor Who: The Eternity Clock (PS3), Atelier Meruru: The Apprentice Of Arland (PS3), Rune Factory Oceans (PS3) and Men In Black: Alien Crisis (PS3, 360, Wii, 3DS).

One of the biggest video gaming mysteries in recent times is why Activision chose not to promote Singularity. Any other publisher would have been proud to have a first person shooter with many comparable elements to Bioshock in their catalogue, but Activision were quite happy to let it slip out on the quiet and vanish into obscurity. To think that they gave it less publicity that one of their yearly Cabela hunting games really is quite unbelievable.
While the abandoned wartime research facility in which Singularity is set isn’t quite as extravagant or fancy as Bioshock’s underwater city, the pacing, atmosphere and level design are pretty much on a par. It’s the small touches that draw you in at first, most notably the ability to interact with the decaying items left scattered around the facility, and also the chance to listen to recordings which explain what happened at the facility back in the ‘50s.
In short: everything went completely tits up. The Russians had discovered a new element and from this they had managed to construct a device able to alter time. We’re not just talking about Back to the Future shenanigans here but rather a way to restore broken items to an unbroken state and turn enemy soldiers into piles of dust.
The device – known as the TMD – is used often in puzzle solving too. One early example involves placing a crushed metal box under a jammed shutter door, then using the TMD on it so that it the door can be lifted up high enough to crawl under. It can also be used to pick up objects and then launch them through the air as projectiles – very handy for snatching away soldiers’ riot shields and then using them against them.
The highlight, at least for us, appears around half way into the game in which you’re ordered to retrieve a bomb from a ship known as The Pearl. There’s only one slight problem – the ship sunk many years ago. By this point the TMD has been upgraded a few times, and so with some extra power behind it, you’re able to raise the ship from the bottom of the ocean to a good-as-new state. Once on board it becomes evident that the ship isn’t going to stay shiny and new for long, and as you make your way to the cargo hold the walls and floors become coated in rust right before your very eyes. A new weapon becomes available on this mission too – a grenade launcher. The timing is genius – the grenades that it fires are spherical, so quite often they roll back towards you due to the ship rocking back and forth.
There’s rarely a dull moment – from boss fights against giant creatures, to sneaking through a cave full of vision-impaired mutants, Singularity’s variety is commendable.
If there is a problem, it’s that developers Raven tried to do a little bit too much with it, and as a result the controls have ended up not being quite as intuitive as other shooters out there. One tap of the LB button turns enemies into dust while double tapping turns them into a mutant that’ll attack anybody near by. Quite often you end up doing the opposite of what you intended.
As we may have mention on Games Asylum before, Raven are one of the least appreciated developers out there. It’s a shame that it’s unlikely that they’ll be able to create another fresh and new experience like this one after it bombed at retail. A quick look on their website suggests they now simply exist to work on whatever franchise or license Activision has in the pipeline.
If you’re looking for a first person shooter to play during the inevitable summer new release drought, then Singularity could very well surprise you.
If we were gambling men we would have put money on FIFA 12 being the last FIFA to be released on PlayStation 2. How wrong we are: FIFA 13 has been confirmed for release on Sony’s ageing console, making it the first game to be announced for the system this year. A PSP version is also planned.
EA has no plans for Madden 13 on PlayStation 2, hence why we’re a little surprised. Well, surprised enough to write this article.
FIFA 12 on PlayStation 2 entered the individual formats chart at a fairly respectable #25. We don’t think we’ve ever seen a single copy for sale on the high street.
Do you know why men are more obsessed with gizmos, gadgets and modern technology than (most) women are? It’s down to something called occasionally referred to as ‘sharper spear complex’ – mankind’s desire to create better, stronger and more efficient weapons. It’s a trait trapped in our DNA from our long distant ancestors who would spend their days devising better tools to hunt with. Minecraft draws upon this desire hidden inside us and it does so magnificently.
It starts off with using your bare hands to break a tree into pieces. From that a crafting table can be made which allows the creation of primitive wooden tools. Then comes a furnace which is not only used to melt down raw materials but also to cook food. The tutorial – which wasn’t present in the PC original – gets you to up to speed with all of these basics and finishes with the task of building a house.
You see, the pixilated world of Minecraft isn’t a safe one – zombies, skeletons, spiders and more freely roam the colourful environments, and at night they come out in full force. There’s no rule to say that you can’t go out at night, but when starting out it’s best to stay indoors until sunlight.
In fact, there are no rules at all. This is a game without a plot, cut-scenes, checkpoints or chapters. Want to spend the best part of a day creating a farm with crops and cattle? Go for it. Want to sail around the world and see what’s out there? Be Mojang’s guest. Minecraft takes the best elements that gaming has to offer – exploration, experimentation and creation – and lets you do as you please.
It’s because of the open-ended structure that everybody who plays Minecraft is going to have their own fascinating tales to tell. There’s the time we tucked ourselves in for the night, only to be woken up by a skeleton at the end of the bed because we forgot to close the front door. It’s hard to recall the last time a game sent our pulse sky-rocketing. Then there’s the time that we constructed a wooden house, only for a flaming zombie to visit. That’s flaming as in on fire, there. This is also the first time that we discovered that Minecraft is a pyromaniac’s delight.
Sound plays an important part in the experience too. When mining underground the sound of trickling water and shuffling zombies can be occasionally heard to help guide you on your way. Waking up after a night’s sleep only to hear an assortment of enemies swarming around outside is, frankly, nerve-racking.
Memorable moments like these are plentiful. The first time you come across a cave and discover gold feels like a genuine achievement, and not just one that pops up on your screen. That said, the achievements do add a lot to the experience. They provide a challenge and give you something to focus on. The achievements for baking bread and making a cake aren’t too taxing or time consuming, but the one for setting up a mine cart track and travelling over 500m requires both time and effort. That iron ore isn’t going to mine itself.
You can, however, ask a friend to help you – Minecraft can be played online with others. There’s a split-screen mode as well, but be warned if you’re yet to join the HD revolution – this mode can’t be played without a HD TV.
Without a story or structure some may find Minecraft a little pointless. That’s fair enough. Those that fall for it though, are going to fall for it hard – this is one of those games that can make an hour’s worth of play seem like mere minutes. Get some coffee on the go and let Minecraft dig a tunnel into your heart.
This week’s UK chart has seen a slight shuffle in the top ten – Sniper Elite V2 remains the UK’s number one and is followed by FIFA Street, FIFA 12, Prototype 2 and Mass Effect 3.
Outside of the top ten there’s a little bit of action going on, but the emphasis is on the word ‘little’ there. PlayStation 3-exclusive Starhawk enters at #17 while the budget priced Back To The Future: The Game skids in at #38.
There isn’t much going on in the single format charts either. The only new arrivals are the Kinect Sports Double Pack in at #29 in the Xbox 360 chart, and Activision’s half-baked movie tie-in Battleship at #29 in the Wii chart. We bet they wished they never bothered bagging that license now.
I’ve been playing Don’t Run With A Plasma Sword recently. It’s been hard to put my finger on why it’s not entirely satisfactory, but I’ve got there: it’s a packet of Party Rings.
It’s unarguably a great name for a game. The sense of humour is carried through to the loading screens, where you’re given more advice of what not to do with a plasma sword: pick your nose, use it as a pointer in presentations – it’s good stuff. But it’s just the colourful sugary crust on the Party Ring, a one-note attempt to try to make a rather ordinary biscuit look exciting.
The game itself – the biscuit in the metaphor I am going to persevere with – is a perfectly serviceable auto-runner. There’s more to do than usual: jump, slide and attack with your plasma sword, all via virtual buttons. It works nicely enough, though the relative complexity means it always takes a couple of goes to get back on top of what’s required of you.
So why is it different to, say, Jetpack Joyride? Ah, because that’s a bag of Haribo Starmix. Whereas Don’t Run With A Plasma Sword is fairly uniform throughout, each mission in Jetpack Joyride is a different chewy little sweet, and you want to keep going until you’ve greedily devoured the whole damn bag.
There’s no particular attraction in going back to sniff the empty bag afterwards, but that doesn’t mean you won’t want a bag of Tangfastics before long.
Different again is Canabalt. I touched on it when I wrote about ZiGGURAT, that it’s a slow-burner, completely satisfying in short bursts. It was put better by Vertex Dispenser designer Michael Brough on Hookshot Inc., who described ZiGGURAT as “solid nourishment”.
Along those lines, I’d say Canabalt is a really good dark chocolate – from Hotel Chocolat, perhaps. Refined, a little bit classy, just a morsel or two is entirely satisfying – and you’ll come back for more later.
Alas, there’s not much in the way of dark chocolate out there in App Land. There’s a fair amount of Haribo, admittedly, but far too many Party Rings.
Don’t Run With A Plasma Sword: iOS (£1.49) / Mac (£1.99)
Jetpack Joyride: iOS (free)
Canabalt: iOS (£1.99) / Android (£1.99)
There are very few games out this week, but those which are being released are very good.
PlayStation 3-exclusive Starhawk hasn’t had a great deal of publicity but that could quite possibly change – early reviews are incredibly positive, including a 9.0 from IGN. “This is a smart shooter that understands what makes games fun,” they said. It’s a 32 player online shooter with a focus on strategy if you haven’t been paying attention to it. One nice extra is that the PSone semi-classic Warhawk can be downloaded for free via the online pass.
Then we have Cave’s shoot ’em up Akai Katana from Rising Star. The last game of this ilk – Donpachi Resurrection – was released during one of the biggest weeks of last year and missed out on sales because of it. It’s the only Xbox 360 game out this week so hopefully it’ll do a little better. If you’re not sure if it’s your type of thing, you could always try Donpachi Resurrection first – it can be found for around £10 these days.
If you’re feeling flush, Sony’s PlayStation 3D display is also out this week for just over £400. This isn’t one for the living room though – the screensize is a mere 24”.
Assuming you can class Minecraft as retro, there’s a retro theme going on in the world of downloads. Minecraft has finally hit the Xbox 360 while VVVVVV and Sonic Labyrinth has appeared on the 3DS eShop. Sega has also released two titles onto the Wii’s Virtual Console – Monster World IV and Wonder Boy in Monster Land.
Next week: Diablo 3 (PC, Mac), Max Payne 3 (PS3, 360), Resident Evil: Operation Raccoon City (PC), Athletics Tournament: Summer Challenge (PS3, 360, Wii, PC) and Cartoon Network Punch Time Explosion XL (PS3, 360, Wii, 3DS).
Ten years ago movie tie-ins were incredibly lucrative and publishers were quite happy to make games out of anything they thought might turn a quick profit, even if the source material wasn’t ideally suited to being turned into a game. Looking back through the release lists, a decline in movie tie-ins has been happening since the PlayStation 2 started to die a slow death.
The question is why?
The easiest answer is that development costs are sky-rocketing and the formats that are cheap to develop for are slowly fading. The PlayStation 2 and PSP are dead while DS and Wii sales aren’t as strong as they once were. Once a publisher purchases a movie license, they’re usually left with a very small amount of money left out of their budget to actually make the blessed thing. Do you know why most tie-ins are rubbish? It’s because they are often given to the developer who offers to make them for the least amount of money.
Xbox Live Arcade and PSN development costs aren’t quite as high as retail releases, and as such we have seen a few movie tie-ins appear as downloads, like Real Steel and Battle for Los Angeles. The problem publishers face here is that the average price of XBLA/PSN games is about £7 (800 MSP), and the license cost still has to be recouped from that amount. Not only this but every XBLA game has to have a playable trial version – there’s no way for them to hide how bad a game is.
Sega and THQ have both recently announced that they’re ditching licenses to focus on quality software. In Sega’s case this was announced as soon as their deal with Marvel expired, the reason presumably being that their Thor and Captain America tie-ins didn’t sell as well as planned. As for THQ, it would appear that they’ve finally realised that rubbish games do not sell.
They should have looked at ex-publisher Brash Entertainment and learned this years ago. Brash were a company that snapped up the movie licenses that nobody wanted for as little money as possible, such as Jumper and Space Chimps, and put out games that were total garbage. After just a year on the scene, they ceased to be.
This brings us onto our next reason. The video game market has matured massively over the past few years and the average age of a gamer is higher than ever. With age comes experience. That experience in question being that most gamers have had their fingers burnt with movie tie-ins in the past. We’ve mentioned on Games Asylum before that we believe the actually pretty good Captain America and Green Lantern games didn’t sell well was because people assumed that they were rubbish.
Publishers have shat on their own doorstep, it would seem.
The last few years have also seen publishers focus on releasing fewer games but of a better quality. Aside from Harry Potter, EA hasn’t released a movie tie-in for a very long time, while Ubisoft and Take-Two seem quite happy to concentrate on their own IP. Eidos would put one or two out a year but since being snapped up by Square-Enix, they’ve gone back to their roots to reboot and revamp the franchises that made them a top publisher in the first place.
Publishers have also started to realise that character licenses are the way forward. Movie tie-ins sell well for the first month of release, then swiftly vanish from the top 40. The likes of Batman: Arkham City, Moshi Monsters and the LEGO games have sold better than any fly-by-night movie license could ever do.
Indeed, it would appear that now only half the publishers out there see movie tie-ins as money makers. Disney are in a different boat to most – their games often prove to be evergreen sellers due to brand popularity. D3 snapped up the licenses that THQ had ditched including Madagascar 3, which we assume they bagged for a reduced cost, while Activision has The Amazing Spider-Man and Men in Black due out soon. It should be duly noted that Activision doesn’t appear too concerned with quality control, unlike Warner Bros. and other publishers who have upped their game recently.
Will movie tie-ins rise again? There is a chance that in a few years time, once the 3DS and Wii U are well established and the next Xbox and PlayStation are on their second or third generation of software, that development costs will drop a little and there is a bigger leeway for publishers to make a profit.
If this isn’t the case, then most discerning gamers would likely argue it’s not a bad thing anyway.
Activision has released a teaser trailer for their movie tie-in Men in Black: Alien Crisis. Let’s see what we can learn from it, shall we?
A teen rating for a teaser trailer? Ok, we’re intrigued.
Do you have what it takes to be conned out of the best part of £30 on another rushed out movie tie-in?
Oh, right. “Do you have what it takes to give us some free advertising?” would have been a more accurate sentence.
Ah… that’s why this trailer has a teen rating – the good old anal probe. Wonder if this’ll be downloadable DLC?
The more we share… the more our Facebook chums get pissed off with stupid thinly disguised Men in Black adverts on their Facebook feed.
Activision will reveal stuff? Great. Like the fact that it’s being made by the studio behind the mostly awful Cabela hunting games?
Oh, right. Some screenshots. Presumably ones in no way similar to those released a few weeks ago.
Men in Black: Alien Crisis. Heading to a bargain bin near you soon!
The Carnival Games series has been on a slippery slope since the Wii original. This is a fact made even worse than it initially seems when you bear in mind that the first Carnival Games wasn’t all that great to begin with. This didn’t stop it from being one of the Wii’s multi-million sellers though – 7 million copies sold, according to Wikipedia – and because of that it has become an instantly recognisable brand. Make no mistake, we’re going to be seeing these for a few more years yet.
The Kinect edition of Carnival Games was one of the most unpleasant things we’ve experienced for a very long time – every mini-game as ill conceived as the last, boiling down to sheer luck rather than skill – so you can imagine how surprised we were to find that Carnival Games: Wild West is very well made.
After messing around with the rather basic character creator you’re dropped onto the doorstep of a wild west-themed amusement park and free to roam around. There are shooting galleries of all different descriptions, quick draw shoot outs, arm wrestling and a dozen other mini-games to try your hand at. If none of these tickle your fancy then there are challenges inside the park to consider too. Bandits need rounding up – providing you’ve discovered their wanted posters first – and there’s also a long list of animals to photograph. A few people around the park also need your help and in most cases this involves winning a prize to resolve their problem.
Most of the mini-games use the 3DS’s magical innards and to an incredibly good effect. The shooting galleries use the gyroscope while the likes of arming wrestling require you to tilt the 3DS while keeping your character’s arm inside a white outline. There’s a good use of 3D too, especially during the mini-game that involves dodging projects.
The physics-based mini-games are the best on offer. Ricochet involves bouncing balls off walls and pillars to hit targets while another game entails placing dynamite under supports in a mine to make gold fall to the bottom of the screen. The tricky thing about the latter is you only get a few sticks of dynamite and the game ends as soon as you miss one piece of gold.
Just to highlight how varied the mini-games are, another is comparable to a tower defence game. Here you construct 2D cardboard cowboys and send them out to capture a base on the other side of the screen. It’s not one of the better games on offer, but it does show that the developers have tried to include things that are a darn sight more interesting than the likes of hoopla.
It’s the lack of consistency between the mini-games that’s the biggest downfall, but there are more decent ones than bad, and there are few extras to keep you playing, such as the chance to acquire a fishing rod which can be used around the park.
This is easily one of the better casual games released on the 3DS over the past few months, and certainly a welcome addition to the system’s ever growing library.
Another week, another new UK #1. This week it’s the turn of Sniper Elite V2, which must be a good cause for celebration at Rebellion seeing as their last game – NeverDead – sunk without trace.
Prototype 2 drops down to #2 and is followed by FIFA 12, FIFA Street and Mass Effect 3. This week The Witcher 2: Assassins of Kings has left the top ten, dropping from #6 to #16.
Mortal Kombat on PS Vita is the only other new entry in the top 40, punching its way in at #33. Perhaps that’s more of a sweeping kick, to be fair.
In the single format charts we see Back To The Future entering the PlayStation 3 and Wii budget charts at #3 and #22 respectively, while PSP RPG Fate / Extra enters the PSP chart at #5.
US publication Game Informer has been treated to the world’s first look at Bethesda’s upcoming PC MMO Elder Scrolls Online. There are only a few screenshots floating around online at the moment, but using our limited photoshop skills we can exclusively reveal how the final game will look:
We jest, of course, but we do hope Bethesda makes sure the bloody thing is actually playable before releasing it.
A quiet Saturday night resulted in having a look around various online retailers’ pre-order sections to see what’s coming out soon. With summer almost here the answer was ‘not much’ but we did find some unannounced games.
If Play.com are to be believed, 1st June will see the release of Worms Collection on Xbox 360, which they’ve got priced up at £24.99. There have been three Worms games on XBLA so far with a fourth – Worms: Revolution – due in Q3 2012. £25 for three Worms games doesn’t sound very good value for money, but we’ll reserve our final judgment for when we know what it fully entails.
It looks like Kalypso are taking a break from publishing a new Tropico game this year, instead relying on Port Royale 3: Pirates & Merchants to bring home the bacon. The PC version is out in two weeks but Play.com also lists Xbox 360 and PS3 versions for release in September. In this sea-faring adventure you’re presented with two paths – either that of an adventurer, with all the bounty hunting and plundering you can imagine, or that of a trader which involves setting up new cities and trade routes.
Then we have the most curious of things – a new PSP game. Well, Blazing Souls: Accelate isn’t exactly new – it was released in the US back in 2010. Presumably to make up for its tardiness it’s not going to cost a great deal. Play.com are selling it for £14.99.
Microsoft are prepping another two double packs too. The Halo: Anniversary and Halo: Reach double pack is due on 18th May while the Kinect Disneyland and Kinect Rush: A Disney Pixar Adventure double pack is out on 25th May. Kinect Rush was only released a couple of months ago so to see it in a double pack so soon is quite unexpected. Perhaps it hasn’t sold as well as Microsoft hoped?
I can’t imagine why I’ve never been asked to contribute to Thought For The Day on BBC Radio 4’s Today programme. I’d totally base one around iPhone game Crow. It’s got moral choices, you see. Really unsophisticated ones, which do little but switch the game into hard mode if you try to be good. I could relate that to Jesus, no bother. I doubt Anne Atkins has even heard of Crow. Then again, she does have religious conviction, regular commissions from national newspapers and three published novels. Fair point.
Crow’s gameplay – split starkly into ‘adventure’ and ‘action’ sections – largely continues the unsophisticated trend. The adventure element involves flying high above the landscape waiting to happen upon trinkets, pompous story points and action levels. Which is as interesting as it sounds.
The action is slightly more involved, though being on-rails, not hugely so. You have two gesture-initiated spells – a shield and an attack – and the ability to move around the screen to dodge incoming attacks – which is trickier than it should be because the perspective is a bit wonky. Boss battles can turn into a test of patience, requiring numerous ‘laps’ of the on-rails environment to inflict sufficient damage. It’s as satisfying as circling above Heathrow waiting to come in to land.
The trinkets you collect are used to purchase upgrades to your shield and attack. Later in the game, with faster regenerating magic and life energy, and with a chance of inflicting a second attack for free, there’s the beginnings of a moderately fun combat system. Then it ends.
It is pretty though. Developer Sunside’s in-house game platform is called Radiance, and the game does look suitably radiant. It looks better in screenshots or at a distance though; up close some of the detail is a bit lacking.
Despite all that, I began a second play through – the first took well under an hour – to unlock the aforementioned hard mode. As far as I can tell, it just makes you vulnerable to the point of instant death. Thanks for that.
Version: iPhone
iTunes App Store: £1.99
The original Sniper Elite on PlayStation 2 and Xbox became something of a cult classic. A quick look on Amazon reveals that even the 2010 Wii version has held its value, with the current cheapest copy knocking on for £18. As such, there’s probably more people eagerly awaiting Sniper Elite V2 than most realise. It’s a sequel that has certainly been a long time coming – seven years, no less. Worth the wait? Hard to say as reviews have been mixed. EDGE gave it a 4, claiming it to be “occasionally gripping but frequently unfulfilling”, while GameSpot UK liked it a little bit more and handed out a 6/10. Everybody agrees though that it’s incredibly gory, if over the top violence always tickles your fancy.
We were mildly excited when it was announced that Telltale bagged the Back to the Future license, but after seeing some mixed reviews of the first downloadable episode that excitement quickly faded. Deep Silver have picked up the publishing duties for a retail release and at £14.99 it’s hard not to recommend it for curious fans of Marty McFly. Nintendo Gamer weren’t very impressed with the Wii version, however, which is apparently riddled with frame-rate issues.
Arguably Mortal Kombat Komplete Edition on PS Vita should have been released at a budget price too, but it’s a full price release. It’s not really the system seller the format needs right now but it should suffice until Resistance Burning Skies arrives next month. The original PSP receives a new game this week too – RPG Fate / Extra from Ghostlight. The cheapest price online appears to be £26.99 on Play for the collector’s edition.
Another less-than-full-price release this week is MUD – FIM Motocross World Championship, out on PlayStation 3 and Xbox 360. Reviews haven’t been brilliant (GamesMaster magazine gave it 60%) but seeing as THQ have ditched their MX series then it might be worth a look for motocross fans. There’s a demo to try out on Xbox Live, too.
A couple of casual 3DS games round the week off – Cats & Dogs 3D: Pets at Play and Phil Taylor’s Power Play Darts 3D.
Next week: Starhawk (PS3), Akai Katana (360), Supremacy MMA: Unrestricted (PS Vita) and Mahjong Mysteries: Legends Of Athena (DS).